Think Tank
Games typically consist of some sort of competition between opponents. Computer games have suffered from
insufficiently intelligent opponents since their early development. As computing power has increased over the years
games have grown bigger and their graphics better but most computer opponents still use very simplistic behaviour
models. Think Tank was a brief investigation into artificial intelligence techniques and their suitability for
controlling opponents.
Mix and Match sets a variety of preprogrammed simulated tanks against each other. A
classifier system is used to compare the world which each tank perceives against a set of internal rules. Subsequent
battles are between descendants of the winning tanks.
Stop part way through development there is.
CopyCat is a one-on-one battle between human and computer players. Starting with a untrained neural
network the computer observes its rivals behaviour and attempts to mimic winning strategies.
Other ideas which were considered include.
Golems only
do what they are told but by using statecharts this behaviour can be view and
modified dynamically giving rise to very complex interactions.
Turing
visits a more traditional area with explicit instruction equivalent to those found in any computer. In a similar way to
Tierra these vehicles produce offspring and only the of these can fittest survive.
|